![metroid prime dolphin emulator memory card issue metroid prime dolphin emulator memory card issue](https://i.ytimg.com/vi/Q0kkz_fAaBU/maxresdefault.jpg)
- #METROID PRIME DOLPHIN EMULATOR MEMORY CARD ISSUE DRIVERS#
- #METROID PRIME DOLPHIN EMULATOR MEMORY CARD ISSUE DRIVER#
Yay driver bugs!Ĥ.0-9442 - Implement Partial Texture Updates into Store EFB Copies to Texture by mimimi ¶
#METROID PRIME DOLPHIN EMULATOR MEMORY CARD ISSUE DRIVERS#
This broke AMD's graphics drivers in Dolphin, which required another fix from stenzek, 4.0-9179. This allows users to use MSAA and SSAA in OS X again without issues. He fixed this by explicitly stating the layout qualifier on both the interface block and every single member inside of that block. To balance out that, here is a definitive bug in the Apple OS X Graphics Drivers! Fixed in 4.0-9158, Sonicadvance1 addresses the fact the OS X shader compiler is bugged and don't properly inherit the layout qualifier from the interface block. Some of the stuff that Dolphin Mobile has done to get around Adreno bugs in the past has been much, much crazier. Considering that Dolphin has work-arounds for almost every graphics driver, this isn't a particularly nasty hack. And the settlement made Ordon the richest village in Hyrule!īecause endrift has graphics debugging knowledge AND OS X, they were able to solve the bug relatively easily once they were aware of it. Thanks to endrift, the Faron Springs are clean once again. This is definitely a driver issue, and could be a Dolphin bug on top of that but regardless no one wants to see OS X left useless in Dolphin except Helios747. The developers have forever blamed this on OS X's sometimes tempermental drivers every other driver works fine after all. Once again, we borrowed mGBA author endrift, mainly because they use OS X! So, since 4.0-1192 and Dolphin's switch to integer math within TEV emulation, EFB Copies haven't really worked well on OS X, especially on Intel integrated graphics cards.
![metroid prime dolphin emulator memory card issue metroid prime dolphin emulator memory card issue](https://cdn.mos.cms.futurecdn.net/5UuWLmhTnGn9WuYz3hqdmW.png)
If you didn't have the same devices set before and after the savestate, that savestate would cease to function! Thankfully, this fix ends that silly bug and scratches off another Dolphin 5.0 blocker.Ĥ.0-9113 - Fix many OS X Graphical Issues by endrift and 4.0-9158 - Workaround OS X video driver bug #2498307 by Sonicadvance1 ¶ Turns out that some of cleanups that have been done on GameCube input made it so that savestates began glitching out. Sometimes a savestate will work, then you go and play some other game, come back to the game you were playing and all the sudden that savestate crashes the emulator. Users may have noticed that savestates have been a bit volatile recently. It's only a matter of time before things are sorted out and we can enter the final stages of release.Ĥ.0-9059 - Fix Savestates with Different Input Devices by Fog_TAS ¶ The team is getting down to the final dozen or so issues, but, as with any programming challenge, fixing one issue seems to bring up another. If you're wondering what happened with a bigger April Fools day merge or idea, unfortunately we're still in a feature freeze.